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New mobs

What ExfilCraft's own mobs do, and how to deal with them.

  • Guardsmen, Cataphracts and Trophyhunters raise a shield when you draw a bow, and an axe hit knocks it down.

    Raid
  • Sharks hunt players in water or in boats, two bites break a boat, and a boat that keeps paddling outruns them.

    Raid, Hostile homes
  • Snow Creepers freeze everything in the blast solid for a few seconds (you cannot move or look) and turn water to ice; Fire Creepers set you burning and light the ground; Creenders break nothing but teleport everyone caught in the blast.

    Everywhere
  • Echos are nearly invisible in the dark and make no sound.

    Raid (Deep Dark)
  • The Bonecaller takes less damage for every undead he can see, so clear his dead first.

    Raid (Stormborn Tomb)
  • Hitting a Vessel low releases a flying Shade.

    Raid (Nether)
  • Prowlers break down wooden doors on Normal and Hard.

    Raid
  • Hatchets the Enforcer throws cannot be picked up; he only rarely drops one on death.

    Raid
  • Shadow Villagers never trade, Shadow Walkers blind you with every hit, and Cubozoa jellyfish poison you when you swim into them.

    Raid (End)
  • Piranhas only attack players away from home and stinging rays only in raids, so ones in a home pond are harmless.

    Everywhere
  • A glass bottle used on an Orbling captures it as a Bottle o' Enchanting.

    Raid (Deep Dark)