Skip to content

House rules: Trading and economy

Where ExfilCraft works differently from vanilla Minecraft when trading.

Numbers are the defaults. A server can change them.

  • Each Market merchant limits how much you personally can sell of each item per in-game day, resetting at dawn; buying is unlimited.

    Market
  • Market merchants keep fixed trades, never sleep, cannot be hurt and do not breed.

    Market
  • Any trade priced in emeralds accepts emerald blocks, with change given in emeralds.

    Everywhere
  • Villagers found in a raid, whole villages included, cannot be traded with.

    Raid
  • The vanilla Wandering Trader never spawns; the only wandering traders are the raid merchants.

    Everywhere
  • The Chest Collector and the Defector only trade once you finish their quest line, and the Archeologist's stock does not restock within a window.

    Raid (Overworld)
  • Now and then a Market merchant is carried off and caged at a pillager tower in the Overworld raid. Its stall stays empty, raid after raid, until someone frees it and extracts with it; the rescuer is paid and gets a discount with that merchant for a while.

    Market, raid
  • Enchanted books, elytra, vanilla shields, goat horns, spawners, end crystals and creaking hearts cannot be listed on the auction house.

    Everywhere