House rules: Residents and pets
Where ExfilCraft works differently from vanilla Minecraft with residents and pets.
Numbers are the defaults. A server can change them.
Placing a workstation never gives a resident a job; its trade comes only from the item in its job slot (a hoe makes a farmer, shears a shepherd, a fishing rod a fisherman, and so on).
HomeA resident only works with a chest touching the side of its workstation; a fisherman instead needs a Fish Trap in water with a chest or barrel nearby, and a cartographer needs no chest.
HomeA plot houses one rescued villager per 8 blocks of width, and a villager rescued while your plot is full never moves in (the rescue still pays out).
HomeResidents get hungry like you do, only heal when fed, and an empty belly hurts them and can kill them on Hard.
Home, raidA hungry resident eats food lying on its plot, then its ration slot, then its own job chest, then the farm (composter) chests; food in any other chest is invisible to it, and one that finds nothing stops working and follows you begging.
HomeResidents will not eat raw meat, raw fish or food that can poison them, soups included, so a fisherman's catch only feeds the plot once a butcher has cooked it.
EverywhereA resident with no free bed never sleeps: after a few sleepless nights it slows down, then stops working and slowly loses health. It only counts as rested if it is still asleep in a bed when dawn comes.
HomeResidents pull in nearby experience orbs to level themselves up, so orbs dropped near one never reach you until it is max level.
Home, raidA butcher resident culls your cows, mooshrooms, pigs, chickens, sheep and rabbits down to four adults of each, and a shepherd breeds them back up to eight with Love Potions from its chest; other animals are left alone.
HomeFood a butcher cooks gives you no experience when you empty the furnace; the butcher earns it.
HomeResidents never spend the last durability point of a job tool; the part of the job that wears it stops until a fresh tool is in the job chest, which they swap in themselves.
HomeMason, toolsmith and lumberjack residents collect copies of the block beside their workstation a few times a day without breaking it, never produce ores, and only catch up on time you were logged in.
HomeIn the evening a librarian with books in its lectern chest teaches other residents, spending books and making them earn more experience for a day.
HomeA hung Raid Atlas only shows the raid's play area once a cartographer resident has drawn it, the outline disappears whenever a new raid window opens until it is redrawn, and a Raid Atlas held in hand never shows it.
HomeA resident's weapon and armour wear as it fights (except against monsters at home), and everything it wears drops when it dies or is evicted.
Home, raidResidents never drown.
Home, raidRinging a bell on your plot calls the Plot Trader and every resident to it for a short while, even out of bed.
HomeNow and then a working resident asks you for something that only comes from raids; the request lapses after a few in-game days.
HomeRight-clicking a resident opens its management card instead of trading, and only for its owner or a friend with build rights; right-clicking a bed it is asleep in opens the card too instead of waking it.
EverywhereThe Plot Trader cannot be hurt, killed or targeted by anything.
HomeAt home nobody can hurt a resident and residents cannot hurt players; in a raid you, your squad and your residents cannot hurt each other, though rival players can attack your residents.
Home, raidYou cannot hurt your own pets, minis, residents or ally golems, and your companions never fight each other; the Butcher's Knife used on your own animal is the one way to put it down.
EverywhereResidents, the Plot Trader and rescued prisoners never turn into witches or zombie villagers.
EverywhereOnly mobs you lead on a lead or ride go into a raid with you, 2 at most (minis do not count); hostile mobs and ordinary villagers are refused, and a shoulder parrot is set down first.
RaidExtracting brings home every pet of yours in that raid, wherever it is, no lead needed.
RaidIf you die in a raid, your pets and enlisted residents stay where you fell and are lost when the window ends unless you come back and extract with them; a mini always makes it home.
RaidYou can enlist 1 resident to deploy with you; in a raid it follows you, is pulled back if it falls far behind, and its kills count as yours.
RaidA deployed mini cannot be hurt or targeted, and only its owner can pick it back up.
EverywhereWolf armour reduces the damage a wolf takes like ordinary armour, instead of soaking every hit while the wolf takes nothing.
EverywhereHorse, wolf and nautilus armour wears out as the animal takes hits and can break.
EverywhereHorse, wolf and nautilus armour can take armour enchantments, boot and helmet ones such as Feather Falling and Respiration included.
Everywhere